|
Nov 24, 2024
|
|
|
|
2016-2017 Undergraduate Catalog [ARCHIVED CATALOG]
Game Development Major, B.S.
|
|
|
Total hours required - 127-129
General education hours required - 38 hours
Specific courses required-
Mathematics and physical science requirements satisfied by the major
Required courses for the major area - 80-82 hours
- CS 1213 - Introduction to Computer Programming (3) F, SP
- CS 1233 - Object-Oriented System Design and Programming (3) F, SP
- CS 2223 - Mathematical Structures for Computer Science 3 F, SP
- CS 2233 - Data Structures and Algorithms (3) F, SP
- CS 2243 - Database Management Systems (3) SP
- CS 2252 - Competition Programming (2) SP
- CS 3233 - Computer Graphics (3) F
- CS 3243 - Mobile Device Programming (3) SP
- CS 3252 - Programming Challenges (2) F
- CCT 395V - Internship (1-3) F, SP, SU *
- CCT 4613 - Senior Project (3) SP
- GD 1123 - Introduction to Game Design and Development (3) F
- GD 3253 - Game Development I (3) SP
- GD 3263 - Game Development II (3) F
- GD 3273 - Collaborative Serious Games Development (3) SP
- IT 1213 - Graphic Design Studio (3) F
- IT 2223 - Web Application Development I (3) F, SU
- IT 2233 - User Interface Design (3) SP
- MA 1314 - Calculus I (4) F, SP, SU
- MA 2183 - Elementary Statistics (3) F, SP, SU
- MA 2314 - Calculus II (4) F, SP, SU
- MA 3213 - Linear Algebra (3) SP
- PH 2414 - General Physics I (4) SP, SU (with lab)
- SENG 3223 - Principles of Software Engineering (3) F
- SENG 4113 - Software Architecture and Design (3) F
- CS 4013 - Future Mobile and Social Computing Systems (3) SP
- CS 4453 - Artificial Intelligence (3) SP
Concentration courses (choose one concentration area) - 9 hours
Note:
CCT 395V has variable credit (1-3 hours)
|
|
|